Tuesday, September 30, 2014

Laughing Hairfoot


Laughing Hairfoot is not a name of some tavern, though it would fit well, but instead an ancient mine.  It has passed through three great families and made each wealthy.  Central Cinazan has a long history of gambling.   This dates back to Nermanis.  The first two families that owned the mine were Nermanean halflings.  It changed hands across the three families because of gambling.

The three houses that once held this mine are:
The current owner of Laughing Hairfoot is the deep gnome family of Shinszelmoggit.

Thursday, September 18, 2014

Court of One Hundred Eyes


To keep things running smoothly, empire's need agencies.  One of the strangest and collectively the most intelligent is the Court of One Hundred Eyes.  In times past, this agency was composed of nothing but beholders.  Where do they get a dozen or so elder beholders?  Well they figured that out before they started, you grow them yourselves.  The high blood orcs have a massive edifice in downtown Gháshul called the Beholder Crèche.  In this place they raise beholders, the lucky few may go on to join the Court of One Hundred Eyes.

Dead beholders of the Court don't go to waste.  They are sent to the butcher, an expert in beholder anatomy.  He carves them up, put the parts in some protective gel, and then sends them to places that use them in grafts.  Limbwerks is one of the most well-known places that deal in grafts.

Wednesday, September 10, 2014

Weretopia


Torbish
Weretopia is a region of lycanthropes, not a few pacts of werewolves or some wererats terrorizing the sewers.  In this region there are tens of thousands of these shifters.


Their population grew from a group of shifters brought here by a person they call The Savior - but better known outside of Weretopia as Gass-du-lac Dras'ee.

One of the nastiest villains of this region is Torbish.

Weretopia is under construction, so there is a lot of green on the maps and a yet to be developed map.

Tuesday, September 9, 2014

Chaos War


In case you haven't been keeping up on recent events, a great war rages across northern Brucrumus. 
Chaos Behemoth
 
The Chaos War, which is currently covering three major fronts, has a lot of empires involved.  In this Grashakh Front, a major figure of the realm perished.  This was Emperor Blac'drugulois - former leader of the Orchish Empire.

The Cinazan Front is the worst battle zone of the Chaos War.   In this area, cities that fall to the Horde of Chaos become warped by the passing of creatures like the chaos behemoth.  The ruins left in the wake of the Horde are forever changed and pretty much inhabitable.   These places are coming to be called the chaos ruins for lack of better words - one example is Erchinor.   There are three other cities like this one that have been obliterated.

The Chaos War will reshape the realm, similar or different to other great wars of the past:
  • Black Tide War
  • the war between Arkhosia and Bael-Turath, ( I haven't yet put a page up for this yet or even know what to call it - if you recall, Wizard introduced this war of the dragonborn and the tieflings in 4th edition.  They left it open enough to add a lot history )  I've added a bit about the races and empires

Sunday, September 7, 2014

Hecatoncheires


The  hecatoncheires is a very powerful monster from the Epic Level Handbook.  Some of the monsters in this book seem like they should be foes of gods, rather than mortal heroes.

"Each time they were released, an old patheon fell.  Few creatures can stand up to a hecatoncheires in combat, not even the gods."

I decided to introduce one of these to Bal-Kriav.  It doesn't roam the lands or anything crazy like that.  One was created in the Aerie of Dragons, giving rise to a place called Humlazakhêr.

The Godstone, an obelisk created by Ares and Torog, tells the tale of them creating a colossal hecatoncheires.