Wednesday, August 26, 2015

Arcana's Deal With Lúthil


Arcane and druidic spells have been around since the Dawn Era and possibly even before.  When the gods left Bal-Kriav and the Prime Material Plane for the Outer Planes, they left caches of magic items, tomes, scrolls and other relics in secret vaults or hidden away in some out of the way place.

As a result, mortals had to re-discover many of the spells that were in common use during the Dawn War.
start of the Verdigris Tsunami spell

The god Arcana helped this "re-disovery" along when he made a deal with the eladrin of Lúthil.  This deal led to the advancement of both arcane and drudic magic.   This agreement between Ioun and the people of Lúthil became known as the Lúthil Ioun Deal.

When at times they seemed to be on the brink of defeat, a break-through would occur in halls of Guinedhel, a new spell would be learned from some ancient text or created by one Guinedhel's researchers.  This new spell would either halt the advance or turn back the assault of their enemies.  The spells that came out of Guinedhel forestalled the advance of Saer Erkjorg for nearly three decades.  When the Thraedli turned to toxic gases and disease for breakthroughs, the arcane and druidic spells of Guinedhel were not what was needed.  The defenders of Lúthil needed potent healing magic.  The sort of healing spells they needed were not available to them because of a deal they made with Ioun. 

In exchange for hints of the whereabouts of ancient caches of magic from the Dawn Era and God Era, they would have to give up their most potent healing magic.  The things explorers found in the hidden caches were scrolls, tomes, and magic items left over from before the Lith-Crillion Era - magic that had not been forgotten, only kept out of mortal hands until it was found.  Ioun speeded up the access to such magic with the Lúthil Ioun Deal.  When the 20 year pact ended between Ioun and the people of Lúthil, the healing arts above the Fifth Echelon were returned, but by then the giant hordes of Saer Erkjorg were catapulting and hurling pots of foul ichor, disease-ridden corpses, and other toxic projectiles into the city.

Lúthil fell, the eladrin fled south, Saer Erkjorg were entering a decline, and arcane and druidic magic were greatly advanced, all because of this deal between mortals and the god Ioun.  We can only speculate as to what Ioun got out of this deal.

- Eingoth Ramdûr, of the Neetch Institute, - "Lúthil Ioun Deal"

Thursday, August 20, 2015

The Idea for Necrocrypt

Magmin conjured to work on the Groarnfer Plan

I was looking at the map of Necrocrypt and saw how damn lame it was so I re-worked it a bit.  The concept of Necrocrypt came from my reading the Necromancers Handbook (2nd Edition).  In this book they mention an island called Sahu.  The main theme of the book, outside of class discussion, is a lich locked away in some ruin and a few other ancient ruins on the island.  I took that idea and expanded on it when I came up with my map of Necrocrypt.  The Necromancers Handbook was also the genesis of the Black Tide of Thasmudyan - where there was one lich in the book, I figured why not make a whole group of undead lords working together just like they did when they were party members of Black Banner.   The Horgon were introduced to the island as a way of bringing in a powerful source of necromancer lore.  

Necrocrypt is going about some design changes.  One of the things I've added involves Dax and his Groarnfer Plan.  I started taking Dax down the road of madness with his decision to send Black Tide forces against Black Forge Keep.  This enterprise was a failure and drew the ire of Raxcvillibus.

Dax is a hero who thinks up grand and often impossible schemes, his madness is thought to have started after he fought Raxcvillibus and was nearly psionically lobotomized.

The Groarnfer Plan was a grand project by Dax designed to change the flow of lava spilling into Hakân and then into Satheon.  After this plan was completed, Dax started an even grander project called the Gruggvein Plan.

Thursday, August 6, 2015

Ring of Poseidon

The Ring of Poseidon has an ancient history, once dark, involving the durkoth running around enslaving others with their water archons - the Antipha.   The durkoth in these parts of the Buccaneer Achipelago were tasked with pushing the territory bounds and influence of Abâthigûr.  

Merfolk, Merwoman, Merlady, whatever
One group that refused to yield to Abâthigûr were the sub-sea folk of Mannâth-Katîr.  The merfolk of Mannâth-Katîr proved to be no match for the newcomers.  When the invaders were within sight of the the coral spiral walls of Nidibanâth, her people all stopped what they were doing, and together screamed for divine help.  This was answered by their deity, the Sea Titan, better known today as Poseidon.  Poseidon, though he denies any direct involvement (which lacks force given his record of meddling in in mortal affairs) brought together a hundred or so whales.  These whales produces a powerful sound wave, which seemed to magnify in force with each overlapping sound blast, which shattered the island in what became known as the Sundering of Ghol Markúl.