Monday, October 24, 2016

Ink'ar

Ink'ar
Ink'ar was one of the first nine mortals of the Shou race. He remained alive longer than his normal lifespan thanks to magical elixirs. These were provided to him by his creator and lover Zhusalax. These two parted ways in the God Era over Zhusalax's amorous relations with other mortals and celestials she needed favors from.

In the Demon Spawn War, Ink'ar served on the command staff of Asmdoeus, and later as part of the general staff of the Quara'tun Covenant. Near the end of the God Era, Ink'ar became the god of two races he created - the githyanki and githzerai.

Ink'ar was a pitiless demigod who pitted his worshipers, mainly the githyanki and githzerai, against each other. This was done more to hone his skills in diplomacy and battle than help and guide his creations. His manipulations are thought to have been a result of him being passed over in the Demon Spawn War when Asmdoeus selected Geryon instead of him as second-in-command. Ever since then, he has worked to prove himself a great strategist and tactician - even at the expense of his own people.

Incar's last great game of chess happened on the world Ghífthauk. The Impar'lex War was a near century-long war between the githyanki and githzerai. It ended when his priests, those most attuned to his spiritual presence, lost all contact with him. A year later, the githyanki and githzerai were attacked by a massive invasion force from the nearby moon Ráglauth. The illithids of the Suellk empire made quick work of peoples still suffering the effects of their last war. Decades later, githzerai servants came upon illithid documents in Qualith. These were taken to escaped slaves which had turned into a rebel force. This group spent decades more translating it, learning that it was the illithid's god Ilsensine who killed Incar.

Thursday, October 13, 2016

Tail of Golruwyrm

Molten Pools Golruwyrm
The Tail of Golruwyrm is a gold vein that begins along the western cliffs of Diiv Prok. On the surface it is expended. It goes into the Underdark crossing Imgangreth, Miryeril and into Faeglor where it ends at Zarag-Gûn. The main vein has been exploited in many areas but large untapped tracts still exist. These parts are generally in hard to reach areas or falling in the territory of some one.

Some legends say that the Tail of Golruwyrm was produced when the great dragon Golruwyrm perished at Stafknir Hrerbjof - better known today as the Sands of Hell. One version of the story is that the gold vein was her treasure hoard that was fused together when she went out in a blaze of glory.

One of the holds built along the Tail of Golruwyrm and mined by its people is Sigatharkin. This citadel was built by the Mîmêk to protect the advancing mines tapping the legendary vein. This gold seam was so bountiful and consistent that the Mîmêk had been tapping it for a thousand years, leaving a string of settlements and fortresses in their wake. They followed it intermittently from Diiv Prok all the way into Zarag-Gûn where it ends.

In Chaexidor, is a area of high heat where the gold flows like liquid. This area is the Molten Pools of Golruwyrm. It is the territory of salamanders which attack anyone getting near their gold.

Thursday, October 6, 2016

Battle of the Eldritch Lords

Xag-Ya
The Battle of the Eldritch Lords was one of hundreds of battles that made up the Dawn War. Over a three day period in 7700 DE, the primordial Sarseg and the archangel Arcana battled at the head of the Endless Wall. Sarseg was their on orders of the Master of Tides, seeking to bring the wall's expansion to an end. The two very powerful arcanists and their armies fought to a stalemate. Ioun sent a message to Sarseg challenging him one on one. The leaders squared off in the middle of the battlefield and unreleased a fury of magic upon each other, but neither could breach the other' defenses. Sarseg then surrounded himself with a sphere of black crackling energy and rolled towards his adversary. Ioun, did the same, but instead of negative energy, she entered a silver and fiery ball composed of positive energy with the hope of canceling out Sarseg's energy field. This did not go as planned, because the two spheres of opposing energy exploded on impact. Most of each side's army were obliterated in the explosion. The several hundred of each side that survived were fused with the blood and magical energy of the opposing factions giving birth to a truly neutral race - the Rilmani. Both Sarseg and Ioun died in the blast, but this was only temporary for each had prepared a safe place for their spirit to re-enter an awaiting clone.

Another result of the battle's explosion was the creation of hundreds of xag-ya and xeg-yi. These creatures attacked anything that moved in the area, forcing the rilmani to play dead or move out of the area as quickly as possible. When the xag-ya and xeg-yi came near each other, they became attracted to each other magnet, and where they collided they created a mini explosion similar to the one that happened when Sarseg and Ioun came together.

Monday, October 3, 2016

Melee a God

Ares using the power Battle Titan
Taking on a Higher Power is no trifling matter.  It can be done, and has been done by mortals.  One of the few known successes is when Rax traveled to the home plane of Coeus and killed him.  Normally though, it takes a god to take down a god.  Besides the potential windfall of loot and magic items, it is more beneficial for a god to do it, because they can take claim to one of the dead god's domains.  For a god though, it is a very risky undertaking and normally only done if it is a sure thing.  If a group of mortals did decide to confront a god, they will need to be in the Epic levels, otherwise they have a near zero chance of success.  This is because all the statistics of the Higher Powers are very high and they have a number of traits that make unimaginably tough.  The two traits that are uniform across all higher powers are Modulating Energy and Divine Toughness.  The first is extra energy damage that they inflict with each damaging attack. For a Cult power, this is five hit points, but for a Greater power it is 25 HPS of damage with the energy type being whatever the victim is most susceptible too.  Divine Toughness is an increase in hit points that occurs at each power level.  This tops out at +8,000 hit points for a Greater power.  Higher Powers are formidable foes indeed, but not omnipotent or invincible - though any lay person would swear otherwise.  In the Demon Spawn War, a few Higher Powers fell forever.  Callarduran died battling Jurusalax and thirteen packs of runehounds of the largest size.   It was taking so long to bring him down, that Jurusalax had his hounds knock him down and then smother him.  If this had not been done, the health pool of Callarduran would have required an entire demon army to overcome.

Thursday, September 29, 2016

Soul Energy

content with wandering Pandemonium
Every living thing is said to have energy. Non-sentients that breath their last, don't pass on to another plane, instead they release a bit of life energy. Sentients on the other hand, their spirits depart for the outer planes. The destination is one of alignment and patron deity. If they don't fit any alignment, then they are waylaid in borderline planes like Acheron, Arcadia, Pandemonium, and Twin Paradises until someone convinces or steers them to a particular Soul Gathering Plane. It is in these non-soul gathering planes that the spirit is at risk of being captured by night hags and others that traffic in soul energy.

 Soul energy is what was in the mortal body, with the spirit just a vessel and to those who can see into their spectrum, nothing more than a ghostly semblance of the creature when it is alive.
 

- Io, from the book Wisdom of Io - "Path of Souls"

In the earliest days of creation, Io found that the sentients he was making were returning to the Elemental Chaos with death. He had the Wells of Afterlife created to capture spirits and use their soul energy to create a new being. This new being matched the alignment of the Well of Afterlife.

In the God Era, an astral deva named Polyxo experimented with soul energy at Quelmollendë. She intended to make a variant of the dwarves that was more accustomed to living in the deeper areas of the Underdark. Her experiments using soul energy to create new life forms were only a partial success. This was because the souls she used were destined for the Abyss. Normally, these souls would be the chattel of the plane, and rise as lemures or some other petty fiend. Polyxo re-purposed these chaotic evil souls, using them to create new life forms. For most of those created in this manner, the outcome was something degenerate, mutated, twisted, or prone to insanity. The Derro race were one of these.

Soul energy is also used for empowering magic items with sentience. This can be done either willingly by a good spirit for a good aligned item, or forcibly for neutral or evil ones. Some weapons steal soul energy to power themselves or to crush the soul into non-existence for truly evil ones. A soul destroyed in such a manner is very hard to remake for even the gods - those knowing this are aware then that gods are not so omnipotent as the masses are led to believe.

Sunday, September 18, 2016

Siolix

Green Slime
 In the Demon Spawn War, Siolix was a mining area controlled by the demon lord Zuggtmoy. It was not worked by the demons or any of her soldiers because early mining efforts led to many deaths from demons mutating into raging, uncontrollable and insane monstrosities. This is because the area is laden with veins of deep rock. Her adviser in charge of production decided to use slaves to tap the area's rich veins of gemstone, copper, and cassiterite (source for tin).

The mines were a deadly place for many, for once you had the sickness it could not be removed short of the skills of a greatest healer. The lucky survived and mutated, the unlucky became food for her green slimes, black puddings, or gray oozes.
 

 - Borri, from his book History of Me - "The Mines of Siolix"

The earth giants had the best survival rates in the mines, partially from their fortitude and the favor of Geb. Those that did survive, mutated into what has become the first fomorians. After the Demon Spawn War, Geb had the entire area sealed off. There are three entrances to the place, each a fortress garrisoned by huge earth elementals and other earthen loyal to Geb. The earth elementals periodically move through the rock surrounding the area, making sure nothing has dug in. In addition to the earthen is a channel of the Earth Seam which was redirected by Geb to form a continuous defensive loop around the entirety of Siolix. The two Earth Seam sinkholes of the area are connected to each other, so this part of the Earth Seam cannot be used to reach other places of the Underdark.

Siolix is a haven for puddings, slimes and oozes. They feed upon each other, but given the chance they will leave the overcrowded conditions and get a taste of what is on the outside.

Tuesday, September 6, 2016

War Spirit Shrine

War Spirit Shrine
The War Spirit Shrine is an ancient shrine dedicated to Ares. It was built in the Horgon Era by tungesti missionaries seeking to spread the word of Ares to lizardfolk tribesmen. The missionaries ended up being eaten by their host, but the shrine they built remained. Over the decades that followed, the shrine sunk into the marsh leaving only the upper part of its head visible. It gained power over the centuries as some turned to praying to the majestic edifice for strength, luck on the hunt, or whatever else they yearned for.

The War Spirit Shrine is sited near the heart of Ugrol. This area has a long tradition of producing powerful warmongering tribes. When wars broke out in the Troll Bogs, the Urgol marshes were a source of recruitment and clandestine activities. The warring parties would often see to it that the yuan-ti, trolls, and lizardfolk tribes got embroiled in their own conflict just so they would not end up as mercenaries of the other side. The source of the area's war mentality is believed to be a product of the shrine. In the Horgon Era, it was prayed to by any who could reach it, whereupon they were blessed with a boon that made them more keen to their surrounding, swifter, and stronger. After a time, those that had been there several times, became the voices of the war god Ares. They spread the word of the war god among their people and unleashed their shaman arts upon their enemies and those that questioned their god's orders. In the wetlands of Ugrol, worship of Ares is strongest in the temples of Nemegral.

The boon of the War Spirit Shrine is an enhancement to a number of abilities and skills. It is not an easy one to acquire for it requires a arduous trek into a thick, overgrown swamp with beasts and monsters lurking about. Once one prays at the shrine, they become ready to accept the war spirit. To activate the boon, they must battle the next creature they come across. The boon lasts 1 day for non-worshipers of Ares, and 2 days for those that have him as their patron deity.

see Boon of the War Spirit Shrine