Dil'lufeykro |
The Sea Breach was created in the Dawn War when the primordial lord Buldapulax had ten primordial sand worms slain here. The death of these creatures with their rift guts to Chaos, coupled with bursts of entropic energy resulted in a rift between the Prime and the inter-dimensional location of the Sea Tunnel. Buldapulax's objective was to damn up the Sea Tunnel by filling it with earth and rock, thereby preventing its use by the aquatic armies under Sashelas. Fortunately for Covenant forces, this did not happen with the falling debris forming no more than a few islands of broken rocks and some dangerous reefs. Since that time, these islands have become havens for various flying creatures, seals, and sea lions.
One can see stand on the edge of the Sea Breach for days and see nothing but flowing water and be sometimes harassed by harpies and wyverns, but if you are lucky you may be amazed, and perhaps befuddled, when you see a ship sailing north by west along the Sea Tunnel.
- Phoslomor, excerpt from the book "Phoslomor's Survey of MidrĂȘth, Ch. 3-2"
Warm humid air travels along the Sea Tunnel from its main entry point, a thousand miles away, at the whirlpool Typhoon Nexus. The climate of this place of sector Enkii Jusk is reflected on the surface around the Sea Breach. This is in the form of a verdant jungle for many miles in all directions outward from the cliffs. In the Lith-Crillion Era, researchers out of the Sands Pyramid of Power transplanted jungle creatures to this area. After the Lith-Crillion were long gone from Bal-Kriav, and into the Horgon Era, the jungle became home to the green dragon Dil'lufeykro. This very old wyrm sought to turn the entire area into a jungle maze with the maze's core serving as her lair. Traces of this jungle maze are still visible today if one flies high over the area.
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