Tuesday, October 21, 2014

Elephant Reverence


It was a great story, still believed by many, but the sad truth is that the elderaunts were made by the antipha.   These water archons, former elite soldiers of the durkoth, created the elderaunts to serve them as slave soldiers.  Elephant Reverence is a myth, preached by shamans for so long that came to be dogma, all to hide the dark secret of elderaunt creation. 

Be careful though, tell an elderaunt he was made in some vat and your likely to find a sword in your belly.

Golden Seven


Golden Seven, Seven Heavens - any coincidence? Who knows, maybe, one would have to know if the Seven Heavens came before Bal-Kriav.   The Golden Seven was an elite unit of angels that served the gods.  They were sent on dangerous missions to take down abominations, primordials minions of great might, and even to take out their primordial masters.

They fought in the Dawn War and were probably decisive in bringing victory to the gods and their angelic armies.  While on Bal-Kriav, they built a mammoth citadel called Aphalur.  This place lies in the great mountain range called the Elephant Backbone, and serves as the capital of a holy dwarven empire called Akthol-Tharag.  Don't bother going there though, they don't allow outsiders into the place, thinking that they would defile the holy place with their presence.

Some of the Golden Seven perished in the Dawn War, while others rose to become gods.  One interesting member of this group is Ares.  He must have been different back then, ally and friend to Athena and other goodly angels, time though took its toll on him and made him darker with the ages.

Monday, October 13, 2014

Central Faeglor



Hark! Light lovers, behold the dark reaches of Erochel.

Faeglor - Central

Reached critical mass with places in central Faeglor, so created the first Underdark map of Bal-Kriav:

Faeglor- Central 

Thursday, October 2, 2014

Boundary Wards


Sometimes things go really bad, resulting in Abyssal terrors coming into an area of Bal-Kriav, like what happened at Turgon, or perhaps someone made a mistake in the lab and unleashed some nether terror upon the populace, like what happened at Frosvir, or some careless mages decide to create two fell thrones and then unleash elemental forces upon each other, like what happened in Elemantum.    For these types of events that threaten a large area or perhaps even an entire continent, no small ward will suffice, arcanists have to bring out the big guns, and its not just one wizard, but many that are required to produce containment fields called boundary wards.  The biggest of these cover entire regions.

The Elemantum Boundary Ward confines parts of Elemantum, for without it, brutes of fire and ice are gonna run amok.  The Maen Fyrk Boundary Ward was created to keep negative energy from further corrupting the lands around Frosvir.   The Turgon Boundary Ward was erected to keep the hordes of the Abyss and the meddling of Demogorgon from affecting Bal-Kriav.

... and if you think a shield coming down is a joke.

Tuesday, September 30, 2014

Laughing Hairfoot


Laughing Hairfoot is not a name of some tavern, though it would fit well, but instead an ancient mine.  It has passed through three great families and made each wealthy.  Central Cinazan has a long history of gambling.   This dates back to Nermanis.  The first two families that owned the mine were Nermanean halflings.  It changed hands across the three families because of gambling.

The three houses that once held this mine are:
The current owner of Laughing Hairfoot is the deep gnome family of Shinszelmoggit.

Thursday, September 18, 2014

Court of One Hundred Eyes


To keep things running smoothly, empire's need agencies.  One of the strangest and collectively the most intelligent is the Court of One Hundred Eyes.  In times past, this agency was composed of nothing but beholders.  Where do they get a dozen or so elder beholders?  Well they figured that out before they started, you grow them yourselves.  The high blood orcs have a massive edifice in downtown Gháshul called the Beholder Crèche.  In this place they raise beholders, the lucky few may go on to join the Court of One Hundred Eyes.

Dead beholders of the Court don't go to waste.  They are sent to the butcher, an expert in beholder anatomy.  He carves them up, put the parts in some protective gel, and then sends them to places that use them in grafts.  Limbwerks is one of the most well-known places that deal in grafts.

Wednesday, September 10, 2014

Weretopia


Torbish
Weretopia is a region of lycanthropes, not a few pacts of werewolves or some wererats terrorizing the sewers.  In this region there are tens of thousands of these shifters.


Their population grew from a group of shifters brought here by a person they call The Savior - but better known outside of Weretopia as Gass-du-lac Dras'ee.

One of the nastiest villains of this region is Torbish.

Weretopia is under construction, so there is a lot of green on the maps and a yet to be developed map.