Tuesday, July 29, 2014

Viressur


At the time, they probably didn't know that they were doing deeds that would become legends, but the Golden Elite helped turn back the Black Tide.

They also secured Viressur.  Deep under this place, two powerful artifacts are locked away for a good reason.

Šukhan Legion


So, your the last one out of the inferno?   What happened back there? asked Commander Zôrun.
The Šukhan are all gone, said Scout Marizgûr
The entire legion gone?  said Zôrun with shock.
Don't worry about pursuit, they destroyed half of the giant army, said Marizgûr
What happen to your arm?  asked Zôrun
A lighting bolt nearly tore it off.  I have never seen so many lighting bolts and storms of ice in all of my life.  Imrik was aglow with magic.  They all perished back there, the Šukhan Legion saved all of us, replied Marizgûr with noticeable pride.

Monday, July 28, 2014

Black Wood


Black Wood was once a hero.  He helped recover two powerful artifacts called Blizzard and Firestorm.   Black Wood proclaimed "These items are best secured in a vault and kept out of the hands of both mortals and gods."  His feelings now are probably different.

Nobody is sure when or why Black Wood went down the path of darkness, but his record since the Battle of the Relics has been a stain on druidic pride.

Sunday, July 27, 2014

Where is that relief party?


Through the course of adventuring in Torazam Sanctum, you have had a few wounded and sick.  Some had smashed limbs or other issues that needed more intensive care than a field dressing or cure spell.  Those sent out are replaced by a relief party.  Those going out take sacks of coin and other loot that is not needed in the adventure.  The relief party coming in bring in news from the outside, fresh pints of ale and other victuals.  They also bring in notes and secret missives:

This one was passed off to the deep gnome.  He was kind enough to pass it on to you, figuring that it is a show of friendship, trust, and his prominence.

When the relief party came in from outside of Okrungknot, you were given an odd scrollcase composed entirely of leaves and reeking of pine sap. It was sealed and unbroken, the carrier was warned that anyone but a druid that opens this will probably die. The scroll reads:

You have been selected to be a Nature Protectorate for Faeglor. The Chaos War is getting out of control, and now The Balance is worried. We were already worried, but now that they are we can take a more active role in the conflict.

In Torazam Sanctum, you will come across a gold apparatus. This thing is a gold clockwork. If it is still in there, then the Eldritch Conclave have not figured out its importance. You must keep it alive. It will save tens of thousands of lives.



As for the flesh army, be careful the path you take. You don't want to be on the field in this war. Heroes are short-lived as ground stompers.

Your friend,
Thanwaen - Nature Protectorate of Cinazan


Friend?
Yes, Thanwaen is the one who led the survey to Maegorion.  You (the deep gnome) and others formulated the information that led to an understanding of Dark Timber Migration.

Remember Thular-Tûr


It was a rallying cry for the Burterinii fighting in the Conclave War - "Remember Thular-Tûr".

In the Conclave War, Thular-Tûr was the first fortress assaulted by the First Khazarkar Empire.  The fortress ended up being wrecked when web weavers unleashed ancient Lith-Crillion magic on the place.  This caused a tear in the Web of Magic which would be one of many that caused the Gulimbor Cataclysm.

One item of that period is a powerful shield that has been used in countless battles over the past three epochs.  This item is the Shield of Thular-Tûr.

Crits and Fumbles Can Lead to Rezzing


Some game rules on resurrection, system shock and the crit and fumble tables.

For the current campaign, we are using the 1st Edition rules for resurrection and system shocks.


Bored with that, then read up on your minotaur history - because if the Horde of Chaos wins the Cinazan Front then your either dead, enslaved, or now an aberration of the Horde.

Some choice pieces on the minotaurs

There are times in history, when one individual or group of adventurers can change the course of history, so reading on the Bull Nation is not fully appreciated until you read up on Raxcvillibus Dumu-loc.

(not to be confused with the gimp Rax in WOW)
 

Friday, July 25, 2014

Alreirsoar


Alreirsoar is a fire giant city.  Pretty damn hot and dangerous place if your not a fiery brute like a salamander, fire archon, hell hound, fire giant, fire troll (oh how I miss that monster from 2nd edition - believe it was in a dragon mag), or red dragon.   The city is sited between two volcanoes.  The volcanoes are linked by a Great Wall, one called Yorthrun Tor.  The marvels of  engineering don't end with this wall.  Two lava river, one from each volcano, join in the city.  Lava is diverted through canals and enormous statues, which turn into great lava falls.  The lava cuts through the center of the city and into an enormous fiery lake.  It doesn't end there, how could it, the lava would either keep flowing into the lands, probably exhausting the volcanoes, or harden as it lost temperature - oh no, the lava goes into drains.  It is then diverted through underground canals back to the volcanoes where one day, probably years later, that same lava will again flow through the wondrous city of Alreirsoa.