Friday, November 22, 2019

The Ackairon

Two units of the Pillars of Horns are the 1st and 2nd Ackarion Squads.  They are the ship's light flying infantry, the outer screen for a enormous ship described as ponderous and slow-turning.  The Pillar is a battleship of the skies, built like a floating castle.  Some would say it is foolish to take a battleship out with escorts, but Rax did it anyway. 



Talon, of 2nd Ackarion Squad
Ackairon, is the collective name for the bird-like humanoids of Moredhel. They have been living in this valley since the God Era.  After the Covenant victory in the Demon Spawn War ended, the Ackairon on and other mortals of that fought in the ranks of the angels and gods were left to make their own way in the world.

Over the next two eras, the Lith-Crillion Era and they God Era, Moredhel's Ackairon tended to favor their avian side over their humanoid one. This meant that a pair of them would take a large territory and try to keep it as animals would. This behavior, or what some might call cultural regression, kept their population low.

In the First Epoch, they were forced to band together. They took a unified front against the refugees created by the Great Minotaur Revolt. Having gained their freedom from the First Khazarkar Empire, the minotaurs sought unclaimed lands east, they figured that central Moredhel was for the taking being that it had no settlements. This humanoid incursion was nothing new. The Ackairon were already dealing with Gatiranda encroachment from the south. The minotaur crisis would end up with more mouths to feed, so the Ackairon decided it was to be for their mouths, so they encouraged, forcibly when necessary, the minotaurs to continue west.

In 1696, forces led by the Ba'lith Emperor Raxcvillibus conquered them in what some call the Ackairon Subjugation. Up until this time, they had resisted all that came against them. There was never a real concerted effort to push them out, since most feared Moredhel's closeness to the Broken Lands. Raxcvillibus took this area because he wanted them as soldiers. At first, they resisted, but when their fledglings were taken from them, sent to military schools, they joined the empire as reluctant citizens. In Ba'lith's military crèches where after a decade of military schooling they became soldiers. For many, this life as a soldier is all they know. After nine years of military service, they are free to go back to Moredhel. Most stay with Ba'lith's air force, where they serve as fast scouts or in the light flying infantry.

Thursday, November 21, 2019

Sarurkane Branda

A running plot of GS1 (Godspawn) and GS2 (Godspawn - Awakening) involves Sarurkane Branda.  Rax believes that this head banker of the Bank of Paradomea and member of the Council of Nine (aka finance minister of the empire of Paradomea) is out to see him fail.   So, I ask you - Is Rax just paranoid or is Syndic Sarurkane Branda plotting to have him offed ?





Syndic Sarurkane Branda
Sarurkane Branda was a merchant master of Paradomea City before it became the capital of the Paradomea empire. He became a Syndic of the Council of Nine on 19 Bliss 1290. As part of becoming a Syndic, he gave up his mortality by embracing lichdom.

For most of his first century on the Council he achieved little. This was largely because of the cost of bribes and naval action with the pirates of the Buccaneer Archipelago. In 1388 he forged the Westerlies Agreement, a trade agreement between Paradomea and Ivory Asylum. With it, joint policing of trade routes was started between the northern coasts of Izagunbar and the southern coasts of Hells Womb. For Ivory Asylum and Paradomea, this began a period of prosperity that lasted more than seventy years. This started to decline in the Black Tide War with trade dropping hard in 1465 when Ivory Asylum lost their colonial capital Ivory Ward.

Sarurkane gained notoriety and prominence on the Council of Nine in the Black Tide War. Rather than get involved in something he figured would burn itself out in a few years, he pushed for neutrality with the Black Tide. His plan of neutrality and growth from war production, was unanimously approved by the others. In 1466, a deal of neutrality, the Nullattîm Balance, was signed between the First Dead Council and the Council of Nine.

The Black Tide War ended up going on longer than anyone expected. The Black Tide of Thasmudyan did not run out of soldiers as the Council's Warmaster had predicted, instead they gained strength as their undead armies pushed into the Lands of Purity.

Tuesday, November 19, 2019

Chaos Ruins

chaos infused Erchinor
Mentioned in the book Godspawn:

Chaos ruins are areas that have been chaos infused with energy from Chaos. In the Cinazn Front, the cities Hareldocáno, Erchinor, and Sakarumân were warped by the passing of the 1st Horde of Chaos. The valley Idân was also ravaged. In the cities, streets shifted, with some ending against a building, or stacked in piles of rubble, while others were seen floating in the area as debris field. The buildings suffered the same fate, with some floating about as earth motes. There are also unusual eddies of air, water flowing in the opposite direction, and many other anomalies that one would expect from Chaos.

One of the oldest chaos ruins is Bor. It became chaos infused after an earthquake weakened the wards and seals protecting the labs underneath the city.

Once an area has been warped with chaos, there is nothing that can be done to revert it back. Sages assert that time or some powerful relic of law may be the only things that could bring stability to a chaos ruin.

Tân'ndith

Tân'ndith
Tân'ndith, also known as Tomb Rift, is the place of burial for those Minâth that served the Khazarkar Empire with distinction. It is sited just past the southern walls of the Khazarkar city Mirkathân. These walls are called the Tomb Cordon.

The more important dead that come to Tân'ndith, and not just those from the city next to it, but from across the empire, are buried in small pyramids and mausoleums. It is forbidden to enter these structures without orders from the Pharzîmrâth. In times of great need, Mirkathân's necromancers raise undead from this burial ground and send them off to the front.

Tân'ndith is guarded by numerous constructs, gargoyles, and magical beasts. Even if looters get past these guardians, they must overcome deadly mechanical and magical traps.

Near the heart of this rift is an enormous vault-like structure called Athullazîr. This vault holds a very old and massive sarcophagus. In the Lith-Crillion Era, explorers from Herfarel plundered the sarcophagus. The only thing they found inside of it was a single dried seed. This seed turned out to be the heart of a dead god, the artifact Tarfilerquar.

The undead created in Mirkathân and in this rift are more powerful than normal. It is believed that this is the result of an evil taint left on the area from the Tarfilerquar seed.

Monday, November 18, 2019

Godspawn Release


Eight months since my last posting on Blooger.  Sorry, been busy writing a book.  I used the material on my website to expand upon the story of  Raxcvillibus Dumu-loc.   Check it out -  Godspawn (see on Amazon).

Rax awaits the arrival of the Pillar of Horns

Below is a link for deeper reading or just general interest on the background of the characters, crew of the Pillar of Horns and other Bal-Kriav lore.

Godspawn - Additional Reading